Official Rules of Play for Ultimate Dodge Ball Tournament 2016
Planet Air Sports promotes and encourages a spirit of friendly competition best summarized by the saying "May the best team win." Consequently, any unsportsmanlike behavior will not be tolerated. Arguing with the referee, shoving players, and the use of obscene language could result in being completely disqualified from the tournament.
Any situation that arises in play and is not contemplated in these rules will fall under the discretion and decision-making powers of the assisting referee. All referee decisions are final. In rare instances, appeals can be brought to the tournament coordinators who will have a final say in any dispute arising from these rules and their interpretation. These rules are subject to change at the discretion of Planet Air Sports and the tournament coordinators. All other Planet Air Sports rules and requirements remain active and are not voided by their exclusion from this document.
TOURNAMENT RULESCHECK OUT THE RULES AND REQUIREMENTS TO JOIN THE DODGEBALL TOURNAMENT.
- The goal of play is to tag out all opposing team members through the use of a thrown "live" ball that strikes them on any part of the body (excluding the head), or by capturing a ball in mid-air that was launched by an opposing player.
- A ball is considered "live" from the moment it leaves an active player's hand and before it contacts any physical structure in the dodge ball court. Conversely, a ball is considered "dead" after it touches any structure, netting, floor, foam pad or has touched any player on the head. A direct headshot will cause both the thrower and the tagged player to be out. A deflected ball - one that struck another player - that strikes someone on the head will result in only the struck player being out.
- A live ball can tag out multiple players provided it is not caught at the end. If a live ball is caught by any opposing player, any teammates that had been tagged out by that ball during that throw are reincorporated as active players and the throwing opponent is deemed "out." For the purposes of tournament play, the last remaining player on the team will not be able to bring back the entire team by capturing a live ball in mid-air.
- At the beginning of the game, each team will be given two balls which will be distributed by the team captains. The referee will assure everyone is in position and blow the whistle twice, signifying the start of the game.
- Any player tagged out must remove themselves from the area of play by sitting on the top benches, when possible, or sitting against the side wall with legs tucked in. No player that has been tagged out may interfere with play by standing, encroaching onto the trampoline space, waving their hands or in any other way being disruptive to the smooth flow of the game. Ultimate determinations of the adequacy of a player's behavior rests with the referee.
- The ball should always be gripped in an open-hand fashion. Gripping the ball by pinching the skin will result in a warning and, if the behavior continues, the player will be sent out by the referee. Holding the ball for an extended period of time will trigger a 5-number vocal countdown by the referee. A violation of the countdown will result in the player being out.
- Active players crossing over the red mid-court divider will be deemed "out." No player can be tagged out by a "suicide throw" - one in which a throwing player jumps over the red line and into the opponents' court for the purpose of tagging an oppossing player. No active player may exit the dodge ball court mid-play for any purpose, including the retrieval of a lost ball. Balls that have left the dodge ball court will be retrieved by Planet Air Sports staff and put back into play by the referee.
- The referee will indicate the conclusion of the game by blowing twice when the final player on a team is tagged out. In the event that each team has one remaining player and, in the final play, they manage to tag each other, the referee will decide the game according to the following principle: If the tags are simultaneous, they cancel each other out and play resumes. However, if one player is tagged first, they will be out and the game will conclude. Striking the other player afterwards is invalid since the game would have effectively been over at that time. The referee will be the final authority on the sequence of events.